Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Uncommon
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Common
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and become...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Common
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other ty...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Mythic
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another tar...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Common
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswal...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Common
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Common
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deal...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Uncommon
Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you ...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Rare
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double th...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Rare
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the b...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Uncommon
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Rare
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '