Set:
Planechase Planes
Type:
Plane — Dominaria
Rarity:
Common
At the beginning of your end step, if you have no cards in hand, draw seven cards.Whenever you roll {CHAOS}...
Set:
Planechase Planes
Type:
Plane — Ravnica
Rarity:
Common
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of th...
Set:
Planechase Planes
Type:
Plane — Alara
Rarity:
Common
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instan...
Set:
Planechase Planes
Type:
Plane — Mercadia
Rarity:
Common
When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals wit...
Set:
Planechase Planes
Type:
Plane — Shandalar
Rarity:
Common
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced....
Set:
Planechase Planes
Type:
Plane — Muraganda
Rarity:
Common
Red spells cost {1} less to cast.Green spells cost {1} less to cast.Whenever you roll {CHAOS}, put X +1/+1 ...
Set:
Planechase Planes
Type:
Plane — Moag
Rarity:
Common
Whenever a player casts a spell, that player may gain 2 life.Whenever you roll {CHAOS}, you may gain 10 life.
...
Set:
Planechase Planes
Type:
Plane — Mirrodin
Rarity:
Common
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for ...
Set:
Planechase Planes
Type:
Plane — Lorwyn
Rarity:
Common
Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.Wh...
Set:
Planechase Planes
Type:
Plane — Alara
Rarity:
Common
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's ...
Set:
Planechase Planes
Type:
Plane — Valla
Rarity:
Common
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its pow...
Set:
Planechase Planes
Type:
Plane — Dominaria
Rarity:
Common
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that c...
Set:
Planechase Planes
Type:
Plane — Ravnica
Rarity:
Common
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets...
Set:
Planechase Planes
Type:
Plane — Arkhos
Rarity:
Common
At the beginning of your upkeep, mill ten cards.Whenever you roll {CHAOS}, target player mills ten cards.
...
Set:
Planechase Planes
Type:
Plane — Dominaria
Rarity:
Common
All creatures have "{T}: Add {G}{G}."Whenever you roll {CHAOS}, untap all creatures you control.
...
Set:
Planechase Planes
Type:
Plane — Kamigawa
Rarity:
Common
Whenever a player casts a spell, that player may draw a card.Whenever you roll {CHAOS}, each player may retu...
Set:
Planechase Planes
Type:
Plane — Zendikar
Rarity:
Common
Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic lan...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '