Set:
Planechase Planes
Type:
Plane — Wildfire
Rarity:
Common
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal ...
Set:
Planechase Planes
Type:
Plane — Alara
Rarity:
Common
You may play any number of lands on each of your turns.Whenever you roll {CHAOS}, target red, green, or white c...
Set:
Planechase Planes
Type:
Plane — Dominaria
Rarity:
Common
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost...
Set:
Planechase Planes
Type:
Plane — Mirrodin
Rarity:
Common
When you planeswalk to Panopticon, draw a card.At the beginning of your draw step, draw an additional card.W...
Set:
Planechase Planes
Type:
Plane — Bolas's Meditation Realm
Rarity:
Common
At the beginning of your end step, put the cards in your hand on the bottom of your library ...
Set:
Planechase Planes
Type:
Plane — Shadowmoor
Rarity:
Common
All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)Whenever you roll...
Set:
Planechase Planes
Type:
Plane — Serra's Realm
Rarity:
Common
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.Whenever you roll {CHAOS...
Set:
Planechase Planes
Type:
Plane — Rabiah
Rarity:
Common
Players reveal each card they draw.Whenever a player draws a land card, that player gains 3 life.Whenever a pl...
Set:
Planechase Planes
Type:
Plane — Dominaria
Rarity:
Common
All creatures have "{R}: This creature gets +1/+0 until end of turn."Whenever you roll {CHAOS}, create a 5/...
Set:
Planechase Planes
Type:
Plane — Kaldheim
Rarity:
Common
Players play with the top card of their libraries revealed.Spells that share a card type with the top card o...
Set:
Planechase Planes
Type:
Plane — Kamigawa
Rarity:
Common
All creatures get +1/+1 and have haste.Whenever you roll {CHAOS}, untap all creatures that attacked this tur...
Set:
Planechase Planes
Type:
Plane — Rath
Rarity:
Common
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player ...
Set:
Planechase Planes
Type:
Plane — Iquatana
Rarity:
Common
When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If...
Set:
Planechase Planes
Type:
Plane — Ulgrotha
Rarity:
Common
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.Whenever y...
Set:
Planechase Planes
Type:
Plane — Equilor
Rarity:
Common
Players skip their untap steps.Whenever you roll {CHAOS}, untap all permanents you control.
Set:
Planechase Planes
Type:
Plane — Phyrexia
Rarity:
Common
At the beginning of your upkeep, sacrifice a nonblack creature.Whenever you roll {CHAOS}, create a 2/2 black...
Set:
Planechase Planes
Type:
Plane — Lorwyn
Rarity:
Common
Each creature assigns combat damage equal to its toughness rather than its power.Whenever you roll {CHAOS}, cr...
Set:
Planechase Planes
Type:
Plane — Segovia
Rarity:
Common
All creatures get -5/-0.Whenever you roll {CHAOS}, you may destroy target creature if its power is 0 or less....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '