Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that atta...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into ...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without fly...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, choose one —• Search your library for a creature card, reveal it, put it into your...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with cre...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's han...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destro...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player s...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. U...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.
...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revea...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its own...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the re...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a cre...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '