Set:
March of the Machine Commander
Type:
Plane — Alara
Rarity:
Common
Artifact spells cost {1} less to cast.Whenever chaos ensues, creatures you control that are white,...
Set:
March of the Machine Commander
Type:
Plane — Alara
Rarity:
Common
Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature...
Set:
Planechase Planes
Type:
Plane — Alara
Rarity:
Common
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's ...
Set:
Planechase Anthology Planes
Type:
Plane — Alara
Rarity:
Common
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to t...
Set:
Planechase Planes
Type:
Plane — Alara
Rarity:
Common
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your li...
Set:
Planechase Anthology Planes
Type:
Plane — Alara
Rarity:
Common
Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature en...
Set:
Planechase Planes
Type:
Plane — Alara
Rarity:
Common
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instan...
Set:
Planechase Planes
Type:
Plane — Alara
Rarity:
Common
You may play any number of lands on each of your turns.Whenever you roll {CHAOS}, target red, green, or white c...
Set:
Planechase Anthology Planes
Type:
Plane — Alara
Rarity:
Common
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card ...
Set:
Planechase 2012 Planes
Type:
Plane — Alara
Rarity:
Common
Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters ...
Set:
Planechase Anthology Planes
Type:
Plane — Alara
Rarity:
Common
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for e...
Set:
Planechase Anthology Planes
Type:
Plane — Alara
Rarity:
Common
You may play any number of lands on each of your turns.Whenever you roll {CHAOS}, target red, green, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '