Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sa...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, look at the top four cards of your library and separate them into a f...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen pl...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destro...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with cre...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's han...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the re...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. U...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.
...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a crea...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into ...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, cr...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one tar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '