Set:
Doctor Who
Type:
Land
Rarity:
Rare
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.{T}: Add {W} or {U}.
...
Set:
Doctor Who
Type:
Land — Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.)Fetid Pools enters the battlefield tapped.Cycling {2} ({2}, Discard this card: Draw a card.)...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
All creatures have "Boast — 1: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this tu...
Set:
Doctor Who
Type:
Plane — Unknown Planet
Rarity:
Common
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile ...
Set:
Doctor Who
Type:
Plane — Time
Rarity:
Common
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.Whenever chaos ensu...
Set:
Doctor Who
Type:
Plane — Gallifrey
Rarity:
Common
Creatures enter the battlefield tapped.Whenever chaos ensues, for each opponent, choose up to one target nonland p...
Set:
Doctor Who
Type:
Plane — Spacecraft
Rarity:
Common
When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds - At the beginning of ...
Set:
Doctor Who
Type:
Plane — Skaro
Rarity:
Common
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.Whenever chaos ensue...
Set:
Doctor Who
Type:
Plane — Moon
Rarity:
Common
Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."Whenev...
Set:
Doctor Who
Type:
Plane — Spacecraft
Rarity:
Common
At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '