Set:
FINAL FANTASY Commander
Type:
Creature — Faerie
Rarity:
Uncommon
FlyingMesmeric Glare 2UInstant — AdventureCounter target spell with mana value 3 or less. (Then exi...
Set:
FINAL FANTASY Commander
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate ...
Set:
FINAL FANTASY Commander
Type:
Land
Rarity:
Common
{T}: Add {C}.{T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and...
Set:
FINAL FANTASY Commander
Type:
Land
Rarity:
Common
{T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, ...
Set:
FINAL FANTASY Commander
Type:
Land
Rarity:
Common
This land enters tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent...
Set:
FINAL FANTASY Commander
Type:
Land
Rarity:
Common
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuf...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '