Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Uncommon
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a play...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Uncommon
Visit — Create a Food token. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Common
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Uncommon
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Uncommon
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a play...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Uncommon
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Common
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Tr...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Uncommon
Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, tar...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature ...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Common
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Tr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '