Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand wit...
Set:
Doctor Who
Type:
Plane — Gallifrey
Rarity:
Common
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.During your turn, you ...
Set:
Doctor Who
Type:
Plane — Androzani Minor
Rarity:
Common
When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Trea...
Set:
Doctor Who
Type:
Plane — Trenzalore
Rarity:
Common
If a creature would die, instead exile it and that creature's controller loses 2 life.Whenever chaos ensues, redi...
Set:
Doctor Who
Type:
Plane — Moon
Rarity:
Common
Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."Whenev...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.Whenever chaos ensu...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.Whenever chaos ensues,...
Set:
Doctor Who
Type:
Plane — Unknown Planet
Rarity:
Common
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile ...
Set:
Doctor Who
Type:
Plane — Mars
Rarity:
Common
At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, t...
Set:
Doctor Who
Type:
Plane — Gallifrey
Rarity:
Common
Creatures enter the battlefield tapped.Whenever chaos ensues, for each opponent, choose up to one target nonland p...
Set:
Doctor Who
Type:
Phenomenon
Rarity:
Common
When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the fl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '