Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand wit...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.Whenever chaos ensu...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.Whenever chaos ensues,...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.Whenever chaos ensues, crea...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.)W...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
All creatures have "Boast — 1: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this tu...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it.Whenever you roll a ...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an op...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creatu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '