Set:
Outlaws of Thunder Junction
Type:
Land
Rarity:
Rare
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {G} or {U}....
Set:
Murders at Karlov Manor
Type:
Land — Plains Swamp
Rarity:
Rare
(T: Add W or B.)Shadowy Backstreet enters the battlefield tapped.When Shadowy Backstreet enters the b...
Set:
Return to Ravnica
Type:
Land — Island Mountain
Rarity:
Rare
({T}: Add {U} or {R}.)As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters...
Set:
Guilds of Ravnica
Type:
Land — Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters t...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don...
Set:
Dominaria Remastered
Type:
Land
Rarity:
Rare
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this ...
Set:
The Brothers' War
Type:
Land
Rarity:
Rare
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.{T}: Add {G}.{2}{G}{...
Set:
Warhammer 40,000
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lan...
Set:
Dominaria
Type:
Land
Rarity:
Uncommon
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom...
Set:
Ultimate Masters
Type:
Land — Plains
Rarity:
Uncommon
({T}: Add {W}.)Mistveil Plains enters the battlefield tapped.{W}, {T}: Put target card from your graveyard on ...
Set:
Theros Beyond Death
Type:
Land
Rarity:
Rare
Temple of Deceit enters the battlefield tapped.When Temple of Deceit enters the battlefield, scry 1.{T}: Add {U} or {B}....
Set:
Kaldheim
Type:
Land
Rarity:
Rare
{T}: Add {C}.{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.{4}, {T}, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '