Set:
Judgment
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until e...
Set:
Morningtide
Type:
Land
Rarity:
Rare
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the...
Set:
Morningtide
Type:
Land — Forest
Rarity:
Rare
({T}: Add {G}.)As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, M...
Set:
Worldwake
Type:
Land
Rarity:
Common
Smoldering Spires enters the battlefield tapped.When Smoldering Spires enters the battlefield, target creature can't block this ...
Set:
Mercadian Masques
Type:
Land
Rarity:
Uncommon
Fountain of Cho enters the battlefield tapped.{T}: Put a storage counter on Fountain of Cho.{T}, Remove any number of ...
Set:
Zendikar
Type:
Land
Rarity:
Common
Soaring Seacliff enters the battlefield tapped.When Soaring Seacliff enters the battlefield, target creature gains flying until e...
Set:
Zendikar
Type:
Land
Rarity:
Uncommon
Graypelt Refuge enters the battlefield tapped.When Graypelt Refuge enters the battlefield, you gain 1 life.{T}: Add {G} or {W}....
Set:
Worldwake
Type:
Land
Rarity:
Rare
Stirring Wildwood enters the battlefield tapped.{T}: Add {G} or {W}.{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 ...
Set:
Conspiracy: Take the Crown
Type:
Land
Rarity:
Common
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, t...
Set:
Dark Ascension
Type:
Land
Rarity:
Common
{T}: Add {C}.{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '