Set:
Modern Horizons 3 Commander
Type:
Land — Desert
Rarity:
Common
Desert of the Indomitable enters the battlefield tapped.T: Add G to your mana pool.Cycling 1G (1G, Di...
Set:
Modern Horizons 3 Commander
Type:
Land
Rarity:
Rare
Temple of Mystery enters the battlefield tapped.When Temple of Mystery enters the battlefield, scry 1. T: Add G ...
Set:
Modern Horizons 3 Commander
Type:
Land
Rarity:
Common
Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you...
Set:
Modern Horizons 3 Commander
Type:
Land
Rarity:
Rare
Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {...
Set:
Modern Horizons 3 Commander
Type:
Land — Desert
Rarity:
Common
Desert of the Mindful enters the battlefield tapped.T: Add U.Cycling 1U (1U, Discard this card: Draw ...
Set:
Modern Horizons 3 Commander
Type:
Land
Rarity:
Common
Forgotten Cave enters the battlefield tapped.{T}: Add {R}.Cycling {R} ({R}, Discard this card: Draw a card.)
...
Set:
Fallout
Type:
Land
Rarity:
Common
{T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your...
Set:
Fallout
Type:
Land
Rarity:
Rare
T: Add C.4R, T, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with “T, Sacrifice this artifact: Exile the top car...
Set:
Strixhaven: School of Mages Prerelease Promos
Type:
Land
Rarity:
Rare
{T}: Add {C}.{1}, {T}: Add one mana of any color.{T}: Put a +1/+1 counter on target creature. ...
Set:
The Lost Caverns of Ixalan Promos
Type:
Land
Rarity:
Rare
T: Add C.2, T: Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn....
Set:
Dominaria Prerelease Promos
Type:
Land
Rarity:
Rare
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.{T}: Add {U} or {R}.
...
Set:
Ixalan Prerelease Promos
Type:
Land
Rarity:
Rare
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.{T}: Add {G} or {W}.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '