Set:
The Lost Caverns of Ixalan Commander
Type:
Land
Rarity:
Common
Thriving Moor enters the battlefield tapped.As Thriving Moor enters the battlefield, choose a color o...
Set:
The Lost Caverns of Ixalan
Type:
Land — Cave
Rarity:
Uncommon
{T}: Add {C}.{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave ...
Set:
Innistrad
Type:
Land
Rarity:
Rare
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.{T}: Add {R} or {W}.
...
Set:
Core Set 2021
Type:
Land
Rarity:
Rare
Temple of Mystery enters the battlefield tapped.When Temple of Mystery enters the battlefield, scry 1.{T}: Add {G} or {U}.
...
Set:
Theros Beyond Death
Type:
Land
Rarity:
Rare
Temple of Plenty enters the battlefield tapped.When Temple of Plenty enters the battlefield, scry 1.{T}: Add {G} or {W}....
Set:
Theros Beyond Death
Type:
Land
Rarity:
Rare
Temple of Malice enters the battlefield tapped.When Temple of Malice enters the battlefield, scry 1.{T}: Add {B} or {R}....
Set:
Theros Beyond Death
Type:
Land
Rarity:
Rare
Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.{T}: A...
Set:
Theros Beyond Death
Type:
Land
Rarity:
Rare
Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {R} or {G...
Set:
Throne of Eldraine
Type:
Land
Rarity:
Rare
Castle Garenbrig enters the battlefield tapped unless you control a Forest.{T}: Add {G}.{2}{G}{G}, {T}: Add six {G}. Spen...
Set:
Secret Lair Drop Series
Type:
Land
Rarity:
Rare
{T}: Add {C}.{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with f...
Set:
Weatherlight
Type:
Land
Rarity:
Rare
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '