Set:
Phyrexia: All Will Be One Commander
Type:
Land
Rarity:
Uncommon
Forgotten Cave enters the battlefield tapped.T: Add R.Cycling R (R, Discard this card: Draw a card.)...
Set:
Phyrexia: All Will Be One
Type:
Land — Sphere
Rarity:
Common
The Dross Pits enters the battlefield tapped.{T}: Add {B}.{1}{B}, {T}, Sacrifice The Dross Pits: Draw a...
Set:
Phyrexia: All Will Be One
Type:
Land — Sphere
Rarity:
Common
The Surgical Bay enters the battlefield tapped.{T}: Add {U}.{1}{U}, {T}, Sacrifice The Surgical Bay: Dr...
Set:
The Brothers' War Prerelease Promos
Type:
Land
Rarity:
Rare
As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified B...
Set:
The Brothers' War Prerelease Promos
Type:
Land
Rarity:
Rare
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.{T...
Set:
Dominaria Remastered
Type:
Land
Rarity:
Uncommon
T: Add C.Threshold — GW: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike unt...
Set:
Throne of Eldraine
Type:
Land
Rarity:
Rare
Castle Embereth enters the battlefield tapped unless you control a Mountain.{T}: Add {R}.{1}{R}{R}, {T}: Creatures you co...
Set:
The Brothers' War Commander
Type:
Land
Rarity:
Common
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield ta...
Set:
The Brothers' War Commander
Type:
Land
Rarity:
Uncommon
Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you...
Set:
The Brothers' War Commander
Type:
Land
Rarity:
Uncommon
Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land y...
Set:
Secret Lair Drop Series
Type:
Land
Rarity:
Rare
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.{T}: Add {G} or {W}.
...
Set:
Secret Lair Drop Series
Type:
Land
Rarity:
Rare
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.{T}: Add {R} or {G}.
...
Set:
Secret Lair Drop Series
Type:
Land
Rarity:
Rare
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.{T}: Add {B} or {R}.
...
Set:
Dominaria United Commander
Type:
Land
Rarity:
Uncommon
Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you ...
Set:
Dominaria United Commander
Type:
Land
Rarity:
Uncommon
Boros Garrison enters the battlefield tapped.When Boros Garrison enters the battlefield, return a land you co...
Set:
Dominaria United Commander
Type:
Land
Rarity:
Common
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tap...
Set:
Dominaria United Commander
Type:
Land
Rarity:
Rare
{T}: Add {C}.{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still ...
Set:
Antiquities
Type:
Land — Urza's Mine
Rarity:
Common
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '