Set:
Iconic Masters
Type:
Land
Rarity:
Common
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle....
Set:
Wilds of Eldraine Commander
Type:
Land
Rarity:
Rare
Castle Ardenvale enters the battlefield tapped unless you control a Plains.T: Add W.2WW, T: Create a 1/1 white H...
Set:
Phyrexia: All Will Be One Commander
Type:
Land
Rarity:
Rare
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If y...
Set:
Phyrexia: All Will Be One Commander
Type:
Land
Rarity:
Uncommon
T: Add C.2, T, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
...
Set:
Phyrexia: All Will Be One Commander
Type:
Land
Rarity:
Rare
Castle Ardenvale enters the battlefield tapped unless you control a Plains.T: Add W.2WW, T: Create a 1/1...
Set:
March of the Machine Commander
Type:
Land
Rarity:
Rare
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you do...
Set:
March of the Machine Commander
Type:
Land
Rarity:
Rare
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Land
Rarity:
Rare
If you control two or more other lands, Hall of Storm Giants enters the battlefie...
Set:
The Lost Caverns of Ixalan
Type:
Land — Cave
Rarity:
Rare
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.{T}: Add one mana of the chosen...
Set:
Gatecrash
Type:
Land — Mountain Plains
Rarity:
Rare
({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the ...
Set:
Guilds of Ravnica
Type:
Land — Swamp Forest
Rarity:
Rare
({T}: Add {B} or {G}.)As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters...
Set:
The Lost Caverns of Ixalan Commander
Type:
Land — Swamp Mountain
Rarity:
Rare
(T: Add B or R.)Smoldering Marsh enters the battlefield tapped unless you control two ...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Uncommon
T: Add C.1, T: Move a counter from target permanent you control onto another target permanent. Activate only as a sorc...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '