Set:
Innistrad: Midnight Hunt
Type:
Land
Rarity:
Rare
Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}.
...
Set:
The Lost Caverns of Ixalan
Type:
Land
Rarity:
Mythic
As Cavern of Souls enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. ...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Rare
Archway of Innovation enters the battlefield tapped unless you control an Island.T: Add U.U, T: The next spell you cast th...
Set:
Fallout
Type:
Land — Mountain Forest
Rarity:
Rare
(T: Add R or G.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
...
Set:
Fallout
Type:
Land
Rarity:
Rare
Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.T: Add R or G.
...
Set:
Edge of Eternities Commander
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefiel...
Set:
Phyrexia: All Will Be One Commander
Type:
Land
Rarity:
Rare
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your libr...
Set:
Phyrexia: All Will Be One Commander
Type:
Land
Rarity:
Rare
T: Add C.4, T: Proliferate (Choose any number of permanents and/or players, then give each another count...
Set:
March of the Machine Commander
Type:
Land
Rarity:
Rare
{T}: Add {C}.{4}, {T}: Proliferate (Choose any number of permanents and/or players, then give each another co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '