Set:
Theros
Type:
Land
Rarity:
Rare
Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W} or {B}.
...
Set:
Core Set 2020
Type:
Land
Rarity:
Rare
Field of the Dead enters the battlefield tapped.{T}: Add {C}.Whenever Field of the Dead or another land enters the battlefield...
Set:
Streets of New Capenna Commander
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two o...
Set:
Streets of New Capenna
Type:
Land
Rarity:
Common
Racers' Ring enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card....
Set:
Kamigawa: Neon Dynasty
Type:
Land
Rarity:
Common
Blossoming Sands enters the battlefield tapped.When Blossoming Sands enters the battlefield, you gain 1 life.{T}: A...
Set:
Innistrad: Midnight Hunt Commander
Type:
Land
Rarity:
Rare
Temple of Plenty enters the battlefield tapped.When Temple of Plenty enters the battlefield, scry 1.{T}: ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Land
Rarity:
Rare
If you control two or more other lands, Cave of the Frost Dragon enters the battl...
Set:
Shards of Alara
Type:
Land
Rarity:
Common
{T}: Add {C}.{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it o...
Set:
Scars of Mirrodin
Type:
Land — Locus
Rarity:
Common
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.{T}: Add {C}.
...
Set:
Commander 2021
Type:
Land
Rarity:
Common
{T}: Add {C}.{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your co...
Set:
Double Masters
Type:
Land — Urza's Tower
Rarity:
Common
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Land
Rarity:
Rare
Spire Garden enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '