Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, P...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
{T}: Add {C}.{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another...
Set:
Kamigawa: Neon Dynasty
Type:
Land
Rarity:
Common
Tranquil Cove enters the battlefield tapped.When Tranquil Cove enters the battlefield, you gain 1 life.{T}: Add {W}...
Set:
Kamigawa: Neon Dynasty
Type:
Land
Rarity:
Common
Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: A...
Set:
Kamigawa: Neon Dynasty
Type:
Land
Rarity:
Common
Jungle Hollow enters the battlefield tapped.When Jungle Hollow enters the battlefield, you gain 1 life.{T}: Add {B}...
Set:
Innistrad: Midnight Hunt Commander
Type:
Land
Rarity:
Common
Mortuary Mire enters the battlefield tapped.When Mortuary Mire enters the battlefield, you may put targ...
Set:
Shards of Alara
Type:
Land
Rarity:
Common
{T}: Add {C}.{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it ...
Set:
Zendikar
Type:
Land
Rarity:
Rare
Oran-Rief, the Vastwood enters the battlefield tapped.{T}: Add {G}.{T}: Put a +1/+1 counter on each green creature that entered the...
Set:
Innistrad
Type:
Land
Rarity:
Rare
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.{T}: Add {G} or {U}.
...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more ...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Common
Mortuary Mire enters the battlefield tapped.When Mortuary Mire enters the battlefield, you may put target creature car...
Set:
Oath of the Gatewatch
Type:
Land
Rarity:
Rare
Hissing Quagmire enters the battlefield tapped.{T}: Add {B} or {G}.{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and...
Set:
Shadows over Innistrad
Type:
Land
Rarity:
Rare
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked...
Set:
Magic 2011
Type:
Land
Rarity:
Common
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '