Set:
Amonkhet
Type:
Land — Desert
Rarity:
Common
{T}: Add {C}.{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a so...
Set:
Hour of Devastation
Type:
Land — Desert
Rarity:
Common
Desert of the True enters the battlefield tapped.{T}: Add {W}.Cycling {1}{W} ({1}{W}, Discard this card: Draw...
Set:
Hour of Devastation
Type:
Land — Desert
Rarity:
Common
Desert of the Indomitable enters the battlefield tapped.{T}: Add {G}.Cycling {1}{G} ({1}{G}, Discard this car...
Set:
Ixalan
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their lib...
Set:
Masters 25
Type:
Land
Rarity:
Common
{T}: Add {C}.{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
...
Set:
Iconic Masters
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}: Add {W}. Activate only if you control an Island.{T}: Add {U}. Activate only if you control a Plains.
...
Set:
Theros Beyond Death
Type:
Land
Rarity:
Rare
Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.{T}: A...
Set:
Theros Beyond Death
Type:
Land
Rarity:
Rare
Temple of Malice enters the battlefield tapped.When Temple of Malice enters the battlefield, scry 1.{T}: Add {B} or {R}....
Set:
Double Masters
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{...
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Rare
{T}: Add {C}.{1}, {T}: Add one mana of any color.{T}: Put a +1/+1 counter on target creature. Activate only as a...
Set:
Ravnica Remastered
Type:
Land — Forest Plains
Rarity:
Rare
({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enter...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '