Set:
Commander 2019
Type:
Land — Mountain Forest
Rarity:
Rare
({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands...
Set:
The Lost Caverns of Ixalan Commander
Type:
Land — Forest Plains
Rarity:
Rare
(T: Add G or W.)Canopy Vista enters the battlefield tapped unless you control two or mo...
Set:
The Lost Caverns of Ixalan Commander
Type:
Land
Rarity:
Common
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield...
Set:
The Lost Caverns of Ixalan
Type:
Land — Cave
Rarity:
Common
Hidden Necropolis enters the battlefield tapped.{T}: Add {B}.{4}{B}, {T}, Sacrifice Hidden Necropolis: D...
Set:
Doctor Who
Type:
Land
Rarity:
Rare
Temple of Triumph enters the battlefield tapped.When Temple of Triumph enters the battlefield, scry 1.{T}: Add {R} or {W}.
...
Set:
Doctor Who
Type:
Land
Rarity:
Rare
Temple of Deceit enters the battlefield tapped.When Temple of Deceit enters the battlefield, scry 1.{T}: Add {U} or {B}.
...
Set:
Zendikar Rising Expeditions
Type:
Land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto th...
Set:
Commander Masters
Type:
Land — Urza's Mine
Rarity:
Common
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
...
Set:
Commander Masters
Type:
Land
Rarity:
Rare
Temple of Malady enters the battlefield tapped.When Temple of Malady enters the battlefield, scry 1. T: Add B or G.
...
Set:
Commander Masters
Type:
Land
Rarity:
Rare
Temple of Plenty enters the battlefield tapped.When Temple of Plenty enters the battlefield, scry 1.T: Add G or W.
...
Set:
Secret Lair Drop Series
Type:
Land
Rarity:
Rare
When Seraph Sanctuary enters the battlefield, you gain 1 life.Whenever an Angel enters the battlefield under your co...
Set:
The Lord of the Rings: Tales of Middle-Earth Commander
Type:
Land
Rarity:
Common
Wind-Scarred Crag enters the battlefield tapped.When Wind-Scarred Crag enters the b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '