Set:
Innistrad: Midnight Hunt Commander
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land c...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Land
Rarity:
Rare
Dungeon Descent enters the battlefield tapped.{T}: Add {C}.{4}, {T}, Tap an untap...
Set:
Ravnica: City of Guilds
Type:
Land
Rarity:
Common
Selesnya Sanctuary enters the battlefield tapped.When Selesnya Sanctuary enters the battlefield, return a land you...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Land
Rarity:
Rare
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or M...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Land
Rarity:
Common
Thriving Moor enters the battlefield tapped.As Thriving Moor enters t...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)Prairie Stream enters the battlef...
Set:
Judgment
Type:
Land
Rarity:
Uncommon
Krosan Verge enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card...
Set:
Visions
Type:
Land
Rarity:
Uncommon
Dormant Volcano enters the battlefield tapped.When Dormant Volcano enters the battlefield, sacrifice it unless you return an unt...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Rare
Lumbering Falls enters the battlefield tapped.{T}: Add {G} or {U}.{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blu...
Set:
Oath of the Gatewatch
Type:
Land
Rarity:
Rare
Wandering Fumarole enters the battlefield tapped.{T}: Add {U} or {R}.{2}{U}{R}: Until end of turn, Wandering Fumarole ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '