Set:
Kaldheim Commander
Type:
Land
Rarity:
Common
Tranquil Cove enters the battlefield tapped.When Tranquil Cove enters the battlefield, you gain 1 life.{T}: Add {W} or ...
Set:
Zendikar
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shu...
Set:
Innistrad: Crimson Vow Commander
Type:
Land
Rarity:
Rare
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, P...
Set:
Worldwake
Type:
Land
Rarity:
Rare
Lavaclaw Reaches enters the battlefield tapped.{T}: Add {B} or {R}.{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 bl...
Set:
Kaldheim Commander
Type:
Land
Rarity:
Uncommon
Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you contro...
Set:
Kaldheim Commander
Type:
Land
Rarity:
Common
{T}: Add {C}.{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast you...
Set:
Innistrad: Midnight Hunt Commander
Type:
Land — Forest Plains
Rarity:
Rare
({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two o...
Set:
Ravnica Allegiance Guild Kit
Type:
Land
Rarity:
Common
Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to...
Set:
Duel Decks: Zendikar vs. Eldrazi
Type:
Land
Rarity:
Uncommon
Akoum Refuge enters the battlefield tapped.When Akoum Refuge enters the battlefield, you gain 1 life.{T...
Set:
Shadowmoor
Type:
Land — Mountain
Rarity:
Uncommon
({T}: Add {R}.)Madblind Mountain enters the battlefield tapped.{R}, {T}: Shuffle your library. Activate only if yo...
Set:
Lorwyn
Type:
Land
Rarity:
Uncommon
Vivid Marsh enters the battlefield tapped with two charge counters on it.{T}: Add {B}.{T}, Remove a charge counter from Vivid Mar...
Set:
Lorwyn
Type:
Land
Rarity:
Uncommon
Vivid Creek enters the battlefield tapped with two charge counters on it.{T}: Add {U}.{T}, Remove a charge counter from Vivid Cre...
Set:
Time Spiral Timeshifted
Type:
Land
Rarity:
Rare
{2}, {T}: Exile target creature you control.At the beginning of your upkeep, you may sacrifice Safe Haven. If you do...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '