Set:
March of the Machine Commander
Type:
Plane — Ir
Rarity:
Common
Creature spells cost {2} less to cast.Whenever you roll {CHAOS}, reveal the top three cards of your l...
Set:
March of the Machine Commander
Type:
Plane — Ergamon
Rarity:
Common
All lands have “{T}: Add one mana of any color.”Whenever you roll {CHAOS}, reveal the top three ...
Set:
March of the Machine Commander
Type:
Plane — Innistrad
Rarity:
Common
Whenever a creature deals damage to one or more players for the first time each turn, put a +1...
Set:
March of the Machine Commander
Type:
Plane — Kamigawa
Rarity:
Common
All creatures get +1/+1 and have haste.Whenever you roll {CHAOS}, untap all creatures that atta...
Set:
March of the Machine Commander
Type:
Phenomenon
Rarity:
Common
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal tw...
Set:
March of the Machine Commander
Type:
Plane — Kamigawa
Rarity:
Common
Whenever a creature you control deals combat damage to a player, you may search your library fo...
Set:
March of the Machine Commander
Type:
Plane — Ravnica
Rarity:
Common
If an effect would create one or more tokens, it creates twice that many of those tokens instead...
Set:
March of the Machine Commander
Type:
Phenomenon
Rarity:
Common
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phe...
Set:
March of the Machine Commander
Type:
Phenomenon
Rarity:
Common
When you encounter Reality Shaping, starting with you, each player may put a permanent card from thei...
Set:
March of the Machine Commander
Type:
Phenomenon
Rarity:
Common
When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenome...
Set:
March of the Machine Commander
Type:
Plane — Mirrodin
Rarity:
Common
When you planeswalk to Panopticon, draw a card.At the beginning of your draw step, draw an addi...
Set:
March of the Machine Commander
Type:
Plane — Dominaria
Rarity:
Common
All creatures get +2/+2.Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G}.
...
Set:
March of the Machine Commander
Type:
Plane — Alara
Rarity:
Common
Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature...
Set:
March of the Machine Commander
Type:
Plane — Mongseng
Rarity:
Common
Whenever a creature you control attacks a player, for each other opponent, you may create a tok...
Set:
March of the Machine Commander
Type:
Plane — Dominaria
Rarity:
Common
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a c...
Set:
March of the Machine Commander
Type:
Plane — Zendikar
Rarity:
Common
Creatures with power 7 or greater can't attack or block.Whenever you roll {CHAOS}, create a 7/7...
Set:
March of the Machine Commander
Type:
Plane — Fabacin
Rarity:
Common
When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards f...
Set:
March of the Machine Commander
Type:
Plane — Innistrad
Rarity:
Common
All creatures have vigilance.Whenever you roll {CHAOS}, creatures you control gain indestructi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '