Set:
Duskmourn: Archenemy
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent choose...
Set:
Duskmourn: Archenemy
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchant...
Set:
Duskmourn: Archenemy
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, put five +1/+1 counters on a creature you control and it gains flying and vigil...
Set:
Duskmourn: Archenemy
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn...
Set:
Duskmourn: Archenemy
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, choose one —• Create a 4/4 colorless Scarecrow artifact creature token with vig...
Set:
Duskmourn: Archenemy
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it de...
Set:
Duskmourn: Archenemy
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.
...
Set:
Duskmourn: Archenemy
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down p...
Set:
Duskmourn: Archenemy
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen...
Set:
Duskmourn: Archenemy
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each playe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '