Set:
Secret Lair: Angels
Rarity:
Rare
As Vanquisher's Banner enters the battlefield, choose a creature type.Creatures you control of the chosen type get +1/+1.Whenever you cast a creature spell of the ch...
Set:
Secret Lair: Angels
Rarity:
Rare
Whenever an Angel enters the battlefield under your control, you gain 4 life.Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying...
Set:
Secret Lair: Angels
Rarity:
Uncommon
White creature spells you cast cost 1 less to cast.Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
...
Set:
Secret Lair: Angels
Rarity:
Uncommon
Myriad Landscape enters the battlefield tapped.T: Add 1 to your mana pool.2, T, Sacrifice Myriad Landscape: Search your library for up to two basic land cards th...
Set:
Secret Lair: Angels
Rarity:
Rare
T, Put a page counter on Mazemind Tome: Scry 1.2, T, Put a page counter on Mazemind Tome: Draw a card.When there are four or more page counters on Mazemind Tome, exi...
Set:
Secret Lair: Angels
Rarity:
Uncommon
At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.
...
Set:
Secret Lair: Angels
Rarity:
Mythic
Put X 4/4 white Angel creature tokens with flying onto the battlefield. Miracle XWW (You may cast this card for its miracle cost when you draw it if it's the first...
Set:
Secret Lair: Angels
Rarity:
Common
When Seraph Sanctuary enters the battlefield, you gain 1 life.Whenever an Angel enters the battlefield under your control, you gain 1 life. T: Add 1 to your mana p...
Set:
Secret Lair: Angels
Rarity:
Rare
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.At the beginning of each opp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '