Set:
Outlaws of Thunder Junction Commander Tokens
Type:
Token
Rarity:
Common
At the beginning of your end step, if the nearest opponent to your right as the turn began w...
Set:
Outlaws of Thunder Junction Commander Tokens
Type:
Token
Rarity:
Common
At the beginning of your end step, if a legendary creature you controlled attacked alone thi...
Set:
Outlaws of Thunder Junction Commander Tokens
Type:
Token
Rarity:
Common
At the beginning of your end step, if you cast no spells this turn, collect your reward.//Bo...
Set:
Outlaws of Thunder Junction Commander Tokens
Type:
Token
Rarity:
Common
At the beginning of your end step, if you cast an instant or sorcery spell this turn while y...
Set:
Outlaws of Thunder Junction Commander Tokens
Type:
Token
Rarity:
Common
At the beginning of your end step, if there are four or more card types among cards in your ...
Set:
Outlaws of Thunder Junction Commander Tokens
Type:
Token
Rarity:
Common
At the beginning of your end step, if you cast a spell from anywhere other than your hand th...
Set:
Outlaws of Thunder Junction Commander Tokens
Type:
Token
Rarity:
Common
At the beginning of your end step, if the nearest opponent to your left as the turn began wa...
Set:
Outlaws of Thunder Junction Commander Tokens
Type:
Token
Rarity:
Common
At the beginning of your end step, if the player with the most cards in hand or tied for mos...
Set:
Outlaws of Thunder Junction Commander Tokens
Type:
Token
Rarity:
Common
At the beginning of your end step, if a land card was put into your graveyard from anywhere ...
Set:
Outlaws of Thunder Junction Commander Tokens
Type:
Token
Rarity:
Common
At the beginning of your end step, if all opponents were dealt combat damage this turn, coll...
Set:
Outlaws of Thunder Junction Commander Tokens
Type:
Token
Rarity:
Common
At the beginning of your end step, if the player with the most life or tied for most life as...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '