Set:
Commander Masters Tokens
Type:
Emblem — Chandra
Rarity:
Common
Whenever you cast a spell, this emblem deals 5 damage to any target.//WizardT: Add R. Spend this mana...
Set:
Commander Legends: Battle for Baldur's Gate Tokens
Type:
Emblem — Will
Rarity:
Common
Whenever you cast an instant or sorcery spell, copy it. You may choose new tar...
Set:
Commander Legends: Battle for Baldur's Gate Tokens
Type:
Emblem — Rowan
Rarity:
Common
Whenever you activate an ability that isn't a mana ability, copy it. You may ...
Set:
Phyrexia: All Will Be One Tokens
Type:
Emblem
Rarity:
Common
Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target...
Set:
Commander Masters Tokens
Type:
Emblem
Rarity:
Common
At the beginning of your upkeep, this emblem deals 1 damage to you.//WizardT: Add R. Spend this mana only to ca...
Set:
Core Set 2019 Tokens
Type:
Emblem — Ajani
Rarity:
Common
At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink.
...
Set:
Core Set 2021 Tokens
Type:
Emblem
Rarity:
Common
At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your ...
Set:
Magic 2015 Tokens
Type:
Emblem — Ajani
Rarity:
Common
If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.
...
Set:
Core Set 2019 Tokens
Type:
Emblem — Tezzeret
Rarity:
Common
At the beginning of your end step, search your library for a permanent card, put it onto the battlefield...
Set:
Core Set 2021 Tokens
Type:
Emblem
Rarity:
Common
At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on eac...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Tokens
Type:
Emblem — Zariel
Rarity:
Common
At the end of the first combat phase on your turn, untap targ...
Set:
Commander Masters Tokens
Type:
Emblem
Rarity:
Common
Whenever you cast a noncreature spell, this emblem deals 2 damage to any target.//WizardT: Add R. Spend this ma...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '