Set:
Tarkir: Dragonstorm Commander
Type:
Land
Rarity:
Common
{T}: Add {C}.{T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put...
Set:
Tarkir: Dragonstorm Commander
Type:
Land — Forest Plains
Rarity:
Rare
({T}: Add {G} or {W}.)This land enters tapped unless you control two or more basic lands.
...
Set:
Tarkir: Dragonstorm Commander
Type:
Land
Rarity:
Common
{T}: Add {C}.{T}, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it...
Set:
Tarkir: Dragonstorm Commander
Type:
Land — Swamp Mountain
Rarity:
Rare
({T}: Add {B} or {R}.)This land enters tapped unless you control two or more basic lands.
...
Set:
Tarkir: Dragonstorm
Type:
Land
Rarity:
Rare
This land enters tapped unless you control a Forest or a Plains.{T}: Add {B}{1}{B}, {T}, Exile a creature card from your...
Set:
Doctor Who
Type:
Land
Rarity:
Rare
Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}.
...
Set:
Doctor Who
Type:
Land
Rarity:
Rare
Lavaclaw Reaches enters the battlefield tapped.{T}: Add {B} or {R}.{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 b...
Set:
Doctor Who
Type:
Land
Rarity:
Rare
Temple of Mystery enters the battlefield tapped.When Temple of Mystery enters the battlefield, scry 1.{T}: Add {G} or {U}.
...
Set:
Phyrexia: All Will Be One Prerelease Promos
Type:
Land
Rarity:
Rare
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.{T}: ...
Set:
Fallout
Type:
Land — Mountain Forest
Rarity:
Rare
(T: Add R or G.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
...
Set:
Fallout
Type:
Land
Rarity:
Common
Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana i...
Set:
Innistrad: Double Feature
Type:
Land
Rarity:
Common
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '