Set:
Outlaws of Thunder Junction Promos
Type:
Land
Rarity:
Rare
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.T: Add B or G.
...
Set:
Duskmourn: House of Horror
Type:
Land
Rarity:
Common
Peculiar Lighthouse enters tapped unless a player has 13 or less life.{T}: Add {U} or {R}.
...
Set:
Duskmourn: House of Horror Commander
Type:
Land
Rarity:
Uncommon
Simic Growth Chamber enters the battlefield tapped.When Simic Growth Chamber enters the battlefield...
Set:
Duskmourn: House of Horror Commander
Type:
Land
Rarity:
Common
Golgari Rot Farm enters tapped.When Golgari Rot Farm enters, return a land you control to its owner's...
Set:
Duskmourn: House of Horror Commander
Type:
Land
Rarity:
Uncommon
Dimir Aqueduct enters tapped.When Dimir Aqueduct enters, return a land you control to its owner's h...
Set:
Commander Legends
Type:
Land
Rarity:
Rare
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.{T}: Add {B} or {G}.
...
Set:
The List
Type:
Land
Rarity:
Rare
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.T: Add G or W to your mana pool.
...
Set:
Bloomburrow Commander
Type:
Land
Rarity:
Rare
Temple of Plenty enters the battlefield tapped.When Temple of Plenty enters the battlefield, scry 1.T: Add G or W.
...
Set:
Bloomburrow Commander
Type:
Land
Rarity:
Rare
Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.T: A...
Set:
Bloomburrow Commander
Type:
Land
Rarity:
Common
Thriving Isle enters the battlefield tapped.As Thriving Isle enters the battlefield, choose a color other than blue....
Set:
Bloomburrow Commander
Type:
Land
Rarity:
Rare
Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.T: Add R or G.
...
Set:
Bloomburrow Commander
Type:
Land
Rarity:
Uncommon
Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its ...
Set:
Bloomburrow Commander
Type:
Land
Rarity:
Common
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '