Set:
Secret Lair Drop Series
Type:
Land
Rarity:
Rare
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.{T}: Add {U} or {B}.
...
Set:
Secret Lair Drop Series
Type:
Land
Rarity:
Rare
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.{T}: Add {W} or {U}.
...
Set:
The Brothers' War
Type:
Land
Rarity:
Common
{T}: Add {C}.{3}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
...
Set:
Warhammer 40,000
Type:
Land
Rarity:
Common
Tranquil Cove enters the battlefield tapped.When Tranquil Cove enters the battlefield, you gain 1 life.{T}: Add {W} or {U...
Set:
Warhammer 40,000
Type:
Land
Rarity:
Common
Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R}...
Set:
Warhammer 40,000
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}: Put a storage counter on Molten Slagheap.{1}, Remove X storage counters from Molten Slagheap: Ad...
Set:
Unfinity
Type:
Land
Rarity:
Uncommon
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
...
Set:
Commander 2011
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}: Put a storage counter on Dreadship Reef.{1}, Remove X storage counters from Dreadship Reef: Add X ...
Set:
Dominaria United Commander
Type:
Land
Rarity:
Rare
Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W...
Set:
Dominaria United Commander
Type:
Land
Rarity:
Common
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, t...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Land
Rarity:
Rare
Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield,...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Land
Rarity:
Uncommon
Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a la...
Set:
The List
Type:
Land
Rarity:
Rare
Tendo Ice Bridge enters the battlefield with a charge counter on it.{T}: Add {C}.{T}, Remove a charge counter from Tendo Ice Bridge...
Set:
Innistrad: Crimson Vow Promos
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.{5}, {T}...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Uncommon
Vivid Meadow enters the battlefield tapped with two charge counters on it.{T}: Add {W}.{T}, Remove a ch...
Set:
Streets of New Capenna
Type:
Land
Rarity:
Common
Racers' Ring enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card....
Set:
Zendikar Rising Promos
Type:
Land
Rarity:
Rare
{T}: Add {C}.{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature un...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '