Set:
Throne of Eldraine
Type:
Land
Rarity:
Rare
Castle Ardenvale enters the battlefield tapped unless you control a Plains.{T}: Add {W}.{2}{W}{W}, {T}: Create a 1/1 whit...
Set:
Ravnica Allegiance Guild Kit
Type:
Land
Rarity:
Uncommon
Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land ...
Set:
Guilds of Ravnica Guild Kit
Type:
Land
Rarity:
Rare
{T}: Add {C}.{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an ...
Set:
Guilds of Ravnica Guild Kit
Type:
Land
Rarity:
Common
Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land y...
Set:
Duel Decks: Mind vs. Might
Type:
Land
Rarity:
Common
Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T...
Set:
Duel Decks: Zendikar vs. Eldrazi
Type:
Land
Rarity:
Common
Turntimber Grove enters the battlefield tapped.When Turntimber Grove enters the battlefield, target creat...
Set:
Duel Decks: Zendikar vs. Eldrazi
Type:
Land
Rarity:
Uncommon
Graypelt Refuge enters the battlefield tapped.When Graypelt Refuge enters the battlefield, you gain 1 l...
Set:
Duel Decks: Elves vs. Inventors
Type:
Land
Rarity:
Rare
Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}:...
Set:
Duel Decks: Jace vs. Vraska
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land....
Set:
Conflux
Type:
Land
Rarity:
Common
Rupture Spire enters the battlefield tapped.When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.{T}: Add on...
Set:
Standard Showdown Promos
Type:
Land — Forest Plains
Rarity:
Rare
({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more bas...
Set:
Fallen Empires
Type:
Land
Rarity:
Rare
Hollow Trees enters the battlefield tapped.You may choose not to untap Hollow Trees during your untap step.At the beginning o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '