Set:
Odyssey
Type:
Land
Rarity:
Common
Abandoned Outpost enters the battlefield tapped.{T}: Add {W}.{T}, Sacrifice Abandoned Outpost: Add one mana of any color.
...
Set:
Morningtide
Type:
Land
Rarity:
Rare
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the ...
Set:
Lorwyn
Type:
Land
Rarity:
Rare
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest...
Set:
Planeshift
Type:
Land — Lair
Rarity:
Uncommon
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's...
Set:
Worldwake
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
...
Set:
Worldwake
Type:
Land
Rarity:
Common
{T}: Add {C}.{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
...
Set:
Mercadian Masques
Type:
Land
Rarity:
Uncommon
Rushwood Grove enters the battlefield tapped.{T}: Put a storage counter on Rushwood Grove.{T}, Remove any number of st...
Set:
Zendikar
Type:
Land
Rarity:
Common
Teetering Peaks enters the battlefield tapped.When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end o...
Set:
Worldwake
Type:
Land
Rarity:
Rare
Creeping Tar Pit enters the battlefield tapped.{T}: Add {U} or {B}.{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemen...
Set:
Rise of the Eldrazi
Type:
Land
Rarity:
Common
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '