Set:
Innistrad
Type:
Land
Rarity:
Rare
{T}: Add {C}.{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
...
Set:
Journey into Nyx
Type:
Land
Rarity:
Rare
Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}...
Set:
Theros
Type:
Land
Rarity:
Rare
Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {R} or {G}.
...
Set:
Magic Origins
Type:
Land
Rarity:
Common
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Common
Blossoming Sands enters the battlefield tapped.When Blossoming Sands enters the battlefield, you gain 1 life.{T}: Add {G} ...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Common
Thornwood Falls enters the battlefield tapped.When Thornwood Falls enters the battlefield, you gain 1 life.{T}: Add {G} or...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Common
Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R} ...
Set:
Mirage
Type:
Land
Rarity:
Uncommon
Grasslands enters the battlefield tapped.{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto ...
Set:
Fate Reforged
Type:
Land
Rarity:
Common
Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R} or...
Set:
Fate Reforged
Type:
Land
Rarity:
Common
Bloodfell Caves enters the battlefield tapped.When Bloodfell Caves enters the battlefield, you gain 1 life.{T}: Add {B} or {...
Set:
Fate Reforged
Type:
Land
Rarity:
Common
Dismal Backwater enters the battlefield tapped.When Dismal Backwater enters the battlefield, you gain 1 life.{T}: Add {U} or...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.{1}, {T}, Sacrifice Ally Encampm...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '