Set:
Future Sight
Type:
Land
Rarity:
Uncommon
New Benalia enters the battlefield tapped.When New Benalia enters the battlefield, scry 1. (Look at the top card of your li...
Set:
Mystery Booster
Type:
Land
Rarity:
Uncommon
Kazandu Refuge enters the battlefield tapped.When Kazandu Refuge enters the battlefield, you gain 1 life.{T}: Add {R} or...
Set:
Guildpact
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or s...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Land
Rarity:
Common
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{2}{G}{W}, {T}: Create a 1/1 green Saproling creature ...
Set:
Onslaught
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.{B}, {T}, Sacri...
Set:
Shards of Alara
Type:
Land
Rarity:
Common
{T}: Add {C}.{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it ont...
Set:
Shards of Alara
Type:
Land
Rarity:
Common
{T}: Add {C}.{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it ont...
Set:
Odyssey
Type:
Land
Rarity:
Common
Timberland Ruins enters the battlefield tapped.{T}: Add {G}.{T}, Sacrifice Timberland Ruins: Add one mana of any color.
...
Set:
Odyssey
Type:
Land
Rarity:
Common
Ravaged Highlands enters the battlefield tapped.{T}: Add {R}.{T}, Sacrifice Ravaged Highlands: Add one mana of any color.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '