Set:
Standard Showdown Promos
Type:
Land — Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more bas...
Set:
Standard Showdown Promos
Type:
Land — Swamp Mountain
Rarity:
Rare
({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or mor...
Set:
Standard Showdown Promos
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more b...
Set:
Standard Showdown Promos
Type:
Land — Mountain Forest
Rarity:
Rare
({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more b...
Set:
Battle for Zendikar Promos
Type:
Land — Forest Plains
Rarity:
Rare
({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more b...
Set:
Mirrodin Besieged
Type:
Land
Rarity:
Rare
Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.{T}: Add {C...
Set:
Friday Night Magic 2011
Type:
Land
Rarity:
Rare
Teetering Peaks enters the battlefield tapped.When Teetering Peaks enters the battlefield, target creature gets +2/+...
Set:
Summer of Magic
Type:
Land
Rarity:
Rare
Faerie Conclave enters the battlefield tapped.{T}: Add {U}.{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with f...
Set:
Theros Beyond Death Promos
Type:
Land
Rarity:
Rare
Temple of Malice enters the battlefield tapped.When Temple of Malice enters the battlefield, scry 1.{T}: Add {B} ...
Set:
Theros Beyond Death Promos
Type:
Land
Rarity:
Rare
Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {R...
Set:
Lorwyn
Type:
Land
Rarity:
Uncommon
Vivid Meadow enters the battlefield tapped with two charge counters on it.{T}: Add {W}.{T}, Remove a charge counter from Vivid Me...
Set:
Strixhaven: School of Mages Promos
Type:
Land
Rarity:
Rare
{T}: Add {C}.{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may ...
Set:
Core Set 2021 Promos
Type:
Land
Rarity:
Rare
Temple of Malady enters the battlefield tapped.When Temple of Malady enters the battlefield, scry 1.{T}: Add {B} or {G}...
Set:
Future Sight
Type:
Land
Rarity:
Uncommon
Llanowar Reborn enters the battlefield tapped.{T}: Add {G}.Graft 1 (This land enters the battlefield with a +1/+1 counter o...
Set:
Time Spiral
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}: Put a storage counter on Saltcrusted Steppe.{1}, Remove X storage counters from Saltcrusted Steppe: A...
Set:
Time Spiral
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}: Put a storage counter on Molten Slagheap.{1}, Remove X storage counters from Molten Slagheap: Add X m...
Set:
Time Spiral
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}: Put a storage counter on Fungal Reaches.{1}, Remove X storage counters from Fungal Reaches: Add X man...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '