Set:
Planeshift
Type:
Land — Lair
Rarity:
Uncommon
When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owne...
Set:
Mercadian Masques
Type:
Land
Rarity:
Uncommon
Subterranean Hangar enters the battlefield tapped.{T}: Put a storage counter on Subterranean Hangar.{T}, Remove any nu...
Set:
Zendikar
Type:
Land
Rarity:
Common
Turntimber Grove enters the battlefield tapped.When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end...
Set:
Zendikar
Type:
Land
Rarity:
Uncommon
Sejiri Refuge enters the battlefield tapped.When Sejiri Refuge enters the battlefield, you gain 1 life.{T}: Add {W} or {U}.
...
Set:
Worldwake
Type:
Land
Rarity:
Rare
Celestial Colonnade enters the battlefield tapped.{T}: Add {W} or {U}.{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a ...
Set:
Conspiracy
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
...
Set:
Tempest
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by tha...
Set:
Magic Origins
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}: Put a storage counter on Mage-Ring Network.{T}, Remove any number of storage counters from Mage-Rin...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Common
Swiftwater Cliffs enters the battlefield tapped.When Swiftwater Cliffs enters the battlefield, you gain 1 life.{T}: Add {U...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Common
Dismal Backwater enters the battlefield tapped.When Dismal Backwater enters the battlefield, you gain 1 life.{T}: Add {U} ...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Common
Wind-Scarred Crag enters the battlefield tapped.When Wind-Scarred Crag enters the battlefield, you gain 1 life.{T}: Add {R...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Common
Bloodfell Caves enters the battlefield tapped.When Bloodfell Caves enters the battlefield, you gain 1 life.{T}: Add {B} or...
Set:
Khans of Tarkir
Type:
Land
Rarity:
Common
Scoured Barrens enters the battlefield tapped.When Scoured Barrens enters the battlefield, you gain 1 life.{T}: Add {W} or...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '