Set:
The Lost Caverns of Ixalan
Type:
Land — Cave
Rarity:
Common
{T}: Add {C}.{1}, {T}: Add one mana of any color.{4}, {T}, Sacrifice Captivating Cave: Put two +1/+1 cou...
Set:
The Lost Caverns of Ixalan
Type:
Land — Cave
Rarity:
Common
Hidden Courtyard enters the battlefield tapped.{T}: Add {W}.{4}{W}, {T}, Sacrifice Hidden Courtyard: Dis...
Set:
The Lost Caverns of Ixalan
Type:
Land
Rarity:
Rare
Restless Prairie enters the battlefield tapped.{T}: Add {G} or {W}.{2}{G}{W}: Restless Prairie becomes a 3/3 gree...
Set:
Doctor Who
Type:
Land
Rarity:
Common
Thriving Bluff enters the battlefield tapped.As Thriving Bluff enters the battlefield, choose a color other than red.{T}: Add {...
Set:
Doctor Who
Type:
Land
Rarity:
Rare
Creeping Tar Pit enters the battlefield tapped.{T}: Add {U} or {B}.{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Eleme...
Set:
Odyssey
Type:
Land
Rarity:
Uncommon
{T}: Add {R}. Barbarian Ring deals 1 damage to you.Threshold — {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any targ...
Set:
Mirrodin
Type:
Land
Rarity:
Rare
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.{T}: Add one mana of any color.
...
Set:
Commander Masters
Type:
Land
Rarity:
Rare
Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.T: Add U or R.
...
Set:
Commander Masters
Type:
Land
Rarity:
Uncommon
Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control t...
Set:
Commander Masters
Type:
Land
Rarity:
Uncommon
Mountain Valley enters the battlefield tapped.T, Sacrifice Mountain Valley: Search your library for a Mountain or Fore...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '