Set:
Planeshift
Type:
Land — Lair
Rarity:
Uncommon
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owne...
Set:
The Lost Caverns of Ixalan Commander
Type:
Land
Rarity:
Rare
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If...
Set:
The Lost Caverns of Ixalan Commander
Type:
Land
Rarity:
Rare
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your lib...
Set:
The Lost Caverns of Ixalan
Type:
Land — Cave
Rarity:
Common
Hidden Cataract enters the battlefield tapped.{T}: Add {U}.{4}{U}, {T}, Sacrifice Hidden Cataract: Disco...
Set:
Doctor Who
Type:
Land
Rarity:
Common
Thriving Isle enters the battlefield tapped.As Thriving Isle enters the battlefield, choose a color other than blue.{T}: Add {U...
Set:
Doctor Who
Type:
Land
Rarity:
Common
Thriving Grove enters the battlefield tapped.As Thriving Grove enters the battlefield, choose a color other than green.{T}: Add...
Set:
Doctor Who
Type:
Land
Rarity:
Common
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffl...
Set:
Wilds of Eldraine Commander
Type:
Land
Rarity:
Rare
Temple of Deceit enters the battlefield tapped.When Temple of Deceit enters the battlefield, scry 1.T: Add U or ...
Set:
Zendikar Rising Expeditions
Type:
Land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the ...
Set:
Commander Masters
Type:
Land
Rarity:
Rare
Temple of Triumph enters the battlefield tapped.When Temple of Triumph enters the battlefield, scry 1. T: Add R or W.
...
Set:
Commander Masters
Type:
Land
Rarity:
Uncommon
Rocky Tar Pit enters the battlefield tapped.T, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain ca...
Set:
Commander Masters
Type:
Land
Rarity:
Common
Thriving Grove enters the battlefield tapped.As Thriving Grove enters the battlefield, choose a color other than green.T...
Set:
Commander Masters
Type:
Land
Rarity:
Common
Thriving Grove enters the battlefield tapped.As Thriving Grove enters the battlefield, choose a color other than black.T...
Set:
Commander Masters
Type:
Land
Rarity:
Common
Thriving Grove enters the battlefield tapped.As Thriving Grove enters the battlefield, choose a color other than white.T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '