Set:
Fallen Empires
Type:
Land
Rarity:
Rare
Dwarven Hold enters the battlefield tapped.You may choose not to untap Dwarven Hold during your untap step.At the beginning o...
Set:
Fallout
Type:
Land — Mountain Forest
Rarity:
Rare
(T: Add R or G.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
...
Set:
Fallout
Type:
Land
Rarity:
Common
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
...
Set:
Secret Lair Drop Series
Type:
Land
Rarity:
Rare
{T}: Add {C}.{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
...
Set:
Dominaria Prerelease Promos
Type:
Land
Rarity:
Rare
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.{T}: Add {G} or {U}.
...
Set:
Outlaws of Thunder Junction Commander
Type:
Land — Desert
Rarity:
Common
Desert of the True enters the battlefield tapped.T: Add W.Cycling 1W (1W, Discard this card...
Set:
Outlaws of Thunder Junction Commander
Type:
Land — Swamp Mountain
Rarity:
Rare
(T: Add B or R to your mana pool.)Canyon Slough enters the battlefield tapped.Cycling...
Set:
Outlaws of Thunder Junction Commander
Type:
Land — Desert
Rarity:
Uncommon
T: Add C to your mana pool.T, Pay 1 life: Add W to your mana pool.2WW, T, Sacrifice a Des...
Set:
Outlaws of Thunder Junction
Type:
Land — Desert
Rarity:
Common
Mirage Mesa enters the battlefield tapped. As it enters, choose a color.{T}: Add one mana of the chos...
Set:
Outlaws of Thunder Junction
Type:
Land — Desert
Rarity:
Uncommon
{T}: Add {C}.{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
...
Set:
Onslaught
Type:
Land
Rarity:
Rare
Grand Coliseum enters the battlefield tapped.{T}: Add {C}.{T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '