Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Uncommon
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Common
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
Set:
Unstable
Type:
Artifact Creature — Construct
Rarity:
Uncommon
At the beginning of each end step, if an artifact entered the battlefield under your control this turn...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Uncommon
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than ...
Set:
Unstable
Type:
Artifact
Rarity:
Uncommon
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.{0}: Return Entirely Norm...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Uncommon
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '