Set:
Fallout
Type:
Land
Rarity:
Rare
Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.T: Add W or B.
...
Set:
Fallout
Type:
Land
Rarity:
Rare
Hideaway 4 (When this land eneters the battlefield, look at the top four cards of your library, exile one face down, then put the re...
Set:
Fallout
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)Irrigated Farmland enters the battlefield tapped.Cycling {2} ({2}, Discard this card: Draw a c...
Set:
Fallout
Type:
Land
Rarity:
Rare
{T}: Add {C}.{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
...
Set:
Fallout
Type:
Land — Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.)Fetid Pools enters the battlefield tapped.Cycling {2} ({2}, Discard this card: Draw a card.)
...
Set:
Edge of Eternities Commander
Type:
Land
Rarity:
Rare
{T}, Pay 1 life: Add {B}. Put a hatchling counter on this land.When this land is put into a graveyard from the ...
Set:
Time Spiral Timeshifted
Type:
Land
Rarity:
Rare
Gemstone Mine enters the battlefield with three mining counters on it.{T}, Remove a mining counter from Gemstone Min...
Set:
Zendikar
Type:
Land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
...
Set:
Edge of Eternities: Stellar Sights
Type:
Land
Rarity:
Rare
Whenever a creature deals combat damage to you, that creature's controller gains control of this land.{T}...
Set:
Edge of Eternities Commander
Type:
Land
Rarity:
Rare
{T}: Add {C}.{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another cou...
Set:
Edge of Eternities Commander
Type:
Land — Sphere
Rarity:
Rare
{T}: Add {C}.{1}, {T}: Add one mana of any color.{X}, {T}: This land becomes a copy of target nontoken...
Set:
Edge of Eternities Commander
Type:
Land
Rarity:
Common
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '