Set:
Ultimate Masters
Type:
Land
Rarity:
Mythic
As Cavern of Souls enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this...
Set:
Tarkir: Dragonstorm Special Guests
Type:
Land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto th...
Set:
Ice Age
Type:
Land
Rarity:
Uncommon
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless y...
Set:
FINAL FANTASY Commander
Type:
Land
Rarity:
Rare
{T}: Add {C}.{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
...
Set:
The List
Type:
Land
Rarity:
Uncommon
T: Add one colorless mana to your mana pool.T: Add U or B to your mana pool. Rootwater Depths does not untap during your next u...
Set:
Zendikar Rising Expeditions
Type:
Land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the ...
Set:
The List
Type:
Land
Rarity:
Rare
Forsaken City doesn't untap during your untap step.At the beginning of your upkeep, you may exile a card from your hand. If you do,...
Set:
Commander Anthology Volume II
Type:
Land
Rarity:
Rare
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Fla...
Set:
Edge of Eternities: Stellar Sights
Type:
Land
Rarity:
Rare
This land enters tapped.{T}: Add {G} or {U}.{2}{G}{U}: This land becomes a 3/3 green and blue Elemental c...
Set:
Fallout
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)Irrigated Farmland enters the battlefield tapped.Cycling {2} ({2}, Discard this card: Draw a c...
Set:
Fallout
Type:
Land
Rarity:
Rare
Temple of Malady enters the battlefield tapped.When Temple of Malady enters the battlefield, scry 1.{T}: Add {B} or {G}.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '