Set:
March of the Machine Commander
Type:
Plane — Kyleml
Rarity:
Common
Whenever your team attacks with exactly two creatures, those creatures gain double strike until e...
Set:
March of the Machine Commander
Type:
Plane — Zhalfir
Rarity:
Common
At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures....
Set:
March of the Machine Commander
Type:
Plane — Arcavios
Rarity:
Common
Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant o...
Set:
March of the Machine Commander
Type:
Plane — Fiora
Rarity:
Common
When one or more creatures you control deal combat damage to a player, if there is no monarch, you...
Set:
March of the Machine Commander
Type:
Plane — New Phyrexia
Rarity:
Common
When you planeswalk to Norn's Seedcore, chaos ensues.Whenever chaos ensues, reveal cards fr...
Set:
March of the Machine Commander
Type:
Plane — Kaldheim
Rarity:
Common
When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshi...
Set:
March of the Machine Commander
Type:
Plane — Cridhe
Rarity:
Common
When you planeswalk to Ins Haen and at the beginning of your upkeep, mill three cards.When you pl...
Set:
March of the Machine Commander
Type:
Plane — Echoir
Rarity:
Common
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who co...
Set:
March of the Machine Commander
Type:
Plane — Capenna
Rarity:
Common
Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost,...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand wit...
Set:
Doctor Who
Type:
Plane — Gallifrey
Rarity:
Common
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.During your turn, you ...
Set:
Doctor Who
Type:
Plane — Androzani Minor
Rarity:
Common
When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Trea...
Set:
Doctor Who
Type:
Plane — Trenzalore
Rarity:
Common
If a creature would die, instead exile it and that creature's controller loses 2 life.Whenever chaos ensues, redi...
Set:
Doctor Who
Type:
Plane — Moon
Rarity:
Common
Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."Whenev...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.Whenever chaos ensu...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.Whenever chaos ensues,...
Set:
Doctor Who
Type:
Plane — Unknown Planet
Rarity:
Common
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile ...
Set:
Doctor Who
Type:
Plane — Mars
Rarity:
Common
At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '