Set:
Doctor Who
Type:
Plane — Horsehead Nebula
Rarity:
Common
Song of the Ood - Noncreature spells have convoke. (A player's creatures can help cast those spells. Each c...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card...
Set:
Doctor Who
Type:
Plane — Spacecraft
Rarity:
Common
At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You m...
Set:
Doctor Who
Type:
Plane — Mars
Rarity:
Common
When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of yo...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creatu...
Set:
Doctor Who
Type:
Plane — Time
Rarity:
Common
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning...
Set:
Doctor Who
Type:
Plane — Alfava Metraxis
Rarity:
Common
Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you ...
Set:
Doctor Who
Type:
Plane — Outside Mutter's Spiral
Rarity:
Common
When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counter...
Set:
Doctor Who
Type:
Plane — Darillium
Rarity:
Common
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced ...
Set:
March of the Machine Commander
Type:
Plane — Ravnica
Rarity:
Common
Whenever a creature deals combat damage to a player, its controller may draw a card.Whenever you...
Set:
March of the Machine Commander
Type:
Plane — Ir
Rarity:
Common
Creature spells cost {2} less to cast.Whenever you roll {CHAOS}, reveal the top three cards of your l...
Set:
March of the Machine Commander
Type:
Plane — Ergamon
Rarity:
Common
All lands have “{T}: Add one mana of any color.”Whenever you roll {CHAOS}, reveal the top three ...
Set:
March of the Machine Commander
Type:
Plane — Innistrad
Rarity:
Common
Whenever a creature deals damage to one or more players for the first time each turn, put a +1...
Set:
March of the Machine Commander
Type:
Plane — Kamigawa
Rarity:
Common
All creatures get +1/+1 and have haste.Whenever you roll {CHAOS}, untap all creatures that atta...
Set:
March of the Machine Commander
Type:
Plane — Kamigawa
Rarity:
Common
Whenever a creature you control deals combat damage to a player, you may search your library fo...
Set:
March of the Machine Commander
Type:
Plane — Ravnica
Rarity:
Common
If an effect would create one or more tokens, it creates twice that many of those tokens instead...
Set:
March of the Machine Commander
Type:
Plane — Mirrodin
Rarity:
Common
When you planeswalk to Panopticon, draw a card.At the beginning of your draw step, draw an addi...
Set:
March of the Machine Commander
Type:
Plane — Dominaria
Rarity:
Common
All creatures get +2/+2.Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G}.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '