Set:
Doctor Who
Type:
Plane — Gallifrey
Rarity:
Common
Creatures enter the battlefield tapped.Whenever chaos ensues, for each opponent, choose up to one target nonland p...
Set:
Doctor Who
Type:
Plane — The Dalek Asylum
Rarity:
Common
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature...
Set:
Doctor Who
Type:
Plane — Kandoka
Rarity:
Common
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.Whenever chaos en...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.Whenever chaos ensues, crea...
Set:
Doctor Who
Type:
Plane — Spacecraft
Rarity:
Common
When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds - At the beginning of ...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner...
Set:
Doctor Who
Type:
Plane — Skaro
Rarity:
Common
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.Whenever chaos ensue...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.)W...
Set:
Doctor Who
Type:
Plane — Gallifrey
Rarity:
Common
The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that s...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
All creatures have "Boast — 1: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this tu...
Set:
Doctor Who
Type:
Plane — The Library
Rarity:
Common
Players have no maximum hand size.Whenever a creature you control deals combat damage to a player, you may draw ...
Set:
Doctor Who
Type:
Plane — Spacecraft
Rarity:
Common
Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it.Whenever you roll a ...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an op...
Set:
Doctor Who
Type:
Plane — Necros
Rarity:
Common
Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.Whenever chaos ensues, create X 3/3...
Set:
Doctor Who
Type:
Plane — Apalapucia
Rarity:
Common
Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player...
Set:
Doctor Who
Type:
Plane — New Earth
Rarity:
Common
At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '