Set:
Bloomburrow
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{T}: Add {G}. Spend this mana only to cast a creature spell.{G}, {T}: Put a +1/+1 counter on each Frog, Rabbit,...
Set:
Bloomburrow Commander
Type:
Land
Rarity:
Rare
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.T: Add B or G to your mana pool...
Set:
Bloomburrow Commander
Type:
Land — Forest Plains
Rarity:
Rare
({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic ...
Set:
Modern Horizons 3 Commander
Type:
Land — Swamp Mountain
Rarity:
Rare
({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or ...
Set:
Fallout
Type:
Land
Rarity:
Rare
Temple of Triumph enters the battlefield tapped.When Temple of Triumph enters the battlefield, scry 1. T: Add R or W.
...
Set:
Fallout
Type:
Land — Swamp Mountain
Rarity:
Rare
(T: Add B or R.)Canyon Slough enters the battlefield tapped.Cycling 2 (Discard this card: Draw a card.)
...
Set:
Fallout
Type:
Land — Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.)Fetid Pools enters the battlefield tapped.Cycling {2} ({2}, Discard this card: Draw a card.)
...
Set:
Murders at Karlov Manor Commander
Type:
Land
Rarity:
Common
Selesnya Sanctuary enters the battlefield tapped.When Selesnya Sanctuary enters the battlefield, return ...
Set:
Murders at Karlov Manor Commander
Type:
Land
Rarity:
Rare
Castle Ardenvale enters the battlefield tapped unless you control a Plains.{T}: Add {W}.{2}{W}{W}, {T}: Cr...
Set:
Murders at Karlov Manor
Type:
Land
Rarity:
Uncommon
T: Add C.Disguise 3 (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any t...
Set:
Doctor Who
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)Irrigated Farmland enters the battlefield tapped.Cycling {2} ({2}, Discard this card: Draw ...
Set:
Wilds of Eldraine
Type:
Land
Rarity:
Rare
Restless Spire enters the battlefield tapped.T: Add U or R.UR: Until end of turn, Restless Spire becomes a 2/1 blue and re...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '